Random Fauns Podcasts

  • The Prophet of Panamindorah, Book II Wolflings and Wizards
  • The Guild of the Cowry Catchers, Book 1 Embers
  • The Prophet of Panamindorah, Book I Fauns and Filinians
  • The Guild of the Cowry Catchers, Book 2 Flames
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  • Coming Up

    The Prophet of Panamindorah, Book II Wolflings and Wizards

    The Prophet of Panamindorah, Book II Wolflings and Wizards

    by

    Since Sep 14, 2008 23:30 UTC

    Things have gone horribly wrong for the fauns at the spring festival of Lupricasia. A princess has been kidnapped, and visiting feline dignitaries have been blamed for the kidnapping. Corry, the young wizard shape shifter who saw the kidnapping, has been sent hurdling over a waterfall at a deadly height. Meanwhile the wolfling bandits who unwittingly hold the clues that would explain the kidnapping are about to be discovered by a bounty hunter and his employer, bent on their destruction. This is the second book in The Prophet of Panamindorah trilogy. If you haven’t listened to Book I, you might want to start there. If you need a refresher or you really want to dive in midstream, an 8 minute summary of Book I is available here.

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  • Coming Up

    The Guild of the Cowry Catchers, Book 1 Embers

    The Guild of the Cowry Catchers, Book 1 Embers

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    Since Jun 1, 2010 13:37 UTC

    An honorable prince. A jaded assassin. Can they work together to catch a pirate? The querulous island kingdoms of Wefrivain are unified only by religion – a wyvern cult ruled by an eccentric and cruel High Priestess. The wyverns are under attack by a gang of pirates known only as the Guild of the Cowry Catchers. Now Gerard, the honorable and naïve new Captain of the Temple Police, is about to learn more than he ever wanted to know about the pirates…and the Priestess.

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  • Now

    The Guild of the Cowry Catchers, Book 2 Flames

    The Guild of the Cowry Catchers, Book 2 Flames

    by

    Since Feb 8, 2011 02:06 UTC

    He caught the pirate. He did the right thing. He’ll regret it. Captain of the Temple Police is not an easy job. Gerard wasn’t expecting it to be easy…but he also didn’t expect to have to fight off the Priestess’s overtures at every turn. While he isn’t against killing, torture seems dishonorable, and a visit to the dungeons leaves Gerard feeling more than a little sympathy for the pirates he has been ordered to capture. Nevertheless, if he’s to protect his gentle, talented wife, Gerard must do his job and eliminate the anti-wyvern pirates. He’s made a valuable friend and ally in the wily Admiral of the Temple Sea Watch. Together, they track down the charismatic pirate leader, Gwain, who agrees to meet with them. However, Gwain’s chosen site for their parley is a dangerous island gamepark where the stakes are high, and everyone is prey.

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