Random Fauns Podcasts

  • The Prophet of Panamindorah, Book I Fauns and Filinians
  • The Guild of the Cowry Catchers, Book 2 Flames
  • The Prophet of Panamindorah, Book II Wolflings and Wizards
  • The Guild of the Cowry Catchers, Book 1 Embers
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    The Prophet of Panamindorah, Book I Fauns and Filinians

    The Prophet of Panamindorah, Book I Fauns and Filinians

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    Since Aug 16, 2008 16:42 UTC

    Corry showed up at the orphanage two years ago, unable to remember how he’d gotten there. He spoke a language no one recognized, and he was afraid of cars and planes and computers. Corry can remember snippets of another life, but no matter how hard he tries to remember, it just keeps slipping away. Then one day, he meets a fauness in an orange grove. She’s from a world called Panamindorah, and he can understand her language. In addition, Corry can read a language that no one in Panamindorah has been able to read for three hundred years; has he really been gone that long? Now he must recover his lost memories and rebuild his life, because the person who tried to kill him once is about to try again. The Prophet of Panamindorah is for listeners 13 and older.

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    The Guild of the Cowry Catchers, Book 2 Flames

    The Guild of the Cowry Catchers, Book 2 Flames

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    Since Feb 8, 2011 02:06 UTC

    He caught the pirate. He did the right thing. He’ll regret it. Captain of the Temple Police is not an easy job. Gerard wasn’t expecting it to be easy…but he also didn’t expect to have to fight off the Priestess’s overtures at every turn. While he isn’t against killing, torture seems dishonorable, and a visit to the dungeons leaves Gerard feeling more than a little sympathy for the pirates he has been ordered to capture. Nevertheless, if he’s to protect his gentle, talented wife, Gerard must do his job and eliminate the anti-wyvern pirates. He’s made a valuable friend and ally in the wily Admiral of the Temple Sea Watch. Together, they track down the charismatic pirate leader, Gwain, who agrees to meet with them. However, Gwain’s chosen site for their parley is a dangerous island gamepark where the stakes are high, and everyone is prey.

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    The Guild of the Cowry Catchers, Book 1 Embers

    The Guild of the Cowry Catchers, Book 1 Embers

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    Since Jun 1, 2010 13:37 UTC

    An honorable prince. A jaded assassin. Can they work together to catch a pirate? The querulous island kingdoms of Wefrivain are unified only by religion – a wyvern cult ruled by an eccentric and cruel High Priestess. The wyverns are under attack by a gang of pirates known only as the Guild of the Cowry Catchers. Now Gerard, the honorable and naïve new Captain of the Temple Police, is about to learn more than he ever wanted to know about the pirates…and the Priestess.

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